![]() So don't use city layouts, but do use production layouts. But you don't have to, or you could have more than one. I cover everywhere with at least one restaurant, cafe, and bar. City layouts also make no sense because restaurants and department stores are your choice. On your investor island you eliminate several high end needs (hint blue skies delivery service and the champagne girl), and on your workforce island they basically double your workforce. They are kind of non-essential so a lot of city layouts don't include them, but I use them everywhere I can. Your lumberjack circle makes all the cotton, but of course it's for celluloid and not for fur coats (you make those with wool). Hints on what your endgame could look like - all of your gold and pearls come from sand, all of your oil comes from mines, your sewing machine/bike factories make enough advanced weapons and steam motors that you could sell to satisfy all of your coffee, rum, champagne needs. annolayouts is not only good for layouts but also tells you the best combination of items, and some of them are very broken. There are a lot of items and I had to spend some time to study them. Upd 2: For example, I didn't know about the Institute after Enbesa, and that changes the game strategy a lot. I do not want to tear everything down and build all over again. Upd: The question arose when I looked through the city plans on Wiki and there are some of them only for the initial game or vice versa, the later. That is, from the beginning of the walkthrough to keep in mind what will be at the end and take it into account. That is, some kind of global guidance, maybe by stages, in order to understand that later it is better to remove everything from this island and leave only the workers and build a palace or skyscrapers here, to take into account different features such as rivers, mountains and everything else. That is, to take into account from the very beginning: here on this island will be a Palace, here later will be this and that, here's where I will rebuild and will live only investors, etc. So here's my question: what will be the global strategy for the game? From early middle game to late. Now, after the release of all the DLC I decided to sit down and go through the game from the beginning with all the DLC. But I discovered the oil, the railroads and so on. In the sandbox I played 70-80 hours, but until the later stages of the game never passed. I'm not new to the game, the main scenario I passed 3-4 times. The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. This subreddit is all about the video game series Anno.
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